91 MB
Major Technical Update 1.8

★Update

Update

Major Technical Update 1.8

Improvements, fixes, and balance changes.

Changes

Tanks

  • M41A1 – the overstated third-person camera positioning has been fixed.
  • The decal display on the premium version of M4A1 platoon units has been fixed.
  • T-55A – the main gun reload speed has been corrected from 10.5 sec to 7.5.sec.

As part of the economy revision and rebalance, there have been changes to the cost of vehicles that can be purchased when leveling up a tank campaign. Now the cost of vehicles in Silver Lions grows more smoothly and evenly. A bug in the cost of Avenger Platoon (Rank II), which caused the 50% discount to be counted twice, has been fixed. The cost of T-44 (Rank VI) and T-54 (1949) platoons (Rank VII) has also increased slightly. The cost of the other platoons was reduced by ~30-70 thousand Silver Lions each:

  • Avenger Platoon (Rank II) – cost increased from 12,900 SL to 26,600 SL.
  • EBR 1951 Platoon (Rank III) – cost reduced from 155,250 SL to 153,350 SL.
  • T-44 Platoon (Rank VI) – cost increased from 1,109,950 SL to 1,133,600 SL.
  • T-54 Platoon (1949) (Rank VII) – increased in cost from 1,363,700 SL to 1,392,300 SL.
  • M47 Platoon (Rank VII) – cost reduced from 1,482,300 SL to 1,449,800 SL.
  • T-55A Platoon (Rank VIII) – cost reduced from 1,680,250 SL to 1,620,100 SL.
  • Strv 103C Platoon (Rank VIII) – cost reduced from 1,702,850 SL to 1,634,800 SL.
  • ZTZ88A Platoon (Rank VIII) – cost reduced from 1,716,900 SL to 1,648,000 SL.
  • STB-1 Platoon (Rank VIII) – cost reduced from 1,720,550 SL to 1,662,100 SL.
  • AMX-30B2 Brenus Platoon (Rank VIII) – cost reduced from 1,761,200 SL to 1,674,600 SL.
  • OF-40 Mk2 Platoon (Rank VIII) – cost reduced from 1,767,950 SL to 1,689,400 SL.
  • Magach 6R Platoon (Rank VIII) – cost reduced from 1,772,400 SL to 1,706,800 SL.
  • VCC-80/60 Platoon (Rank IX) – cost reduced from 1,778,950 SL to 1,718,150 SL.
  • Chieftain Mk.10 Platoon (Rank IX) – cost reduced from 1,784,100 SL to 1,726,350 SL.
  • CV90105 XC-8 Platoon (Rank IX) – cost reduced from 1,784,200 SL to 1,739,900 SL.

Ships

  • Now the "damage per second" parameter from anti-ship missiles is calculated according to the reload time between full salvos. Cards now display the correct DPS for missiles and the full reload time of launchers (15-25 seconds), not the delay time between missile launches in a salvo (0.2-0.24 seconds).
  • A bug that caused the missile icon in the ship card to display as a torpedo has been fixed.
  • The short card now displays "damage per second", while the detailed card shows damage from a single missile.

As part of the fleet revision and rebalance, typos and bugs in vehicles and its cards have been corrected, the expected damage and minimum crew values match the actual ones:

  • SMS Von Der Tann, SMS Westfallen – the explosive mass in the ammunition of 283-mm guns has been corrected. Now ships main caliber guns will do damage that matches the value in the ship's card.
  • SMS Von Der Tann – the number of auxiliary caliber guns that is counted in the ship card has been corrected. Now the damage in the card matches the actual damage.
  • IJN Mutsu – the explosive mass of main caliber gun ammunition has been reduced by ~14%. The minimum number of crew has been reduced by ~10%.
  • USS North Dakota – the explosive mass in the shell of auxiliary caliber guns has been corrected (increased by ~80%). The damage of auxiliary caliber guns will now increase and match the value in the ship card.
  • IJN Tone – the explosive mass in the shell of auxiliary caliber guns has been corrected (increased by ~36%). The damage of auxiliary caliber guns will now increase and match the value in the ship's card. The damage of IJN Fuso, IJN Kongo, IJN Mogami air defense guns will also increase.
  • IJN Yamato – a mistake in the minimum crew value in the card has been corrected: it was stated 420 people, actually – 360.
  • HMS Warspite – the explosive mass in the shell of auxiliary caliber guns has been corrected (reduced by ~30%). The damage of auxiliary caliber guns will now be reduced and will match the value in the ship's card.
  • Bismarck, Tirpitz – the explosive mass in the shell of main caliber guns has been corrected (increased by ~3%). The damage of the main caliber guns will now increase and will match the value in the ship's card.
  • USS Arizona, USS Arkansas, USS Texas, USS Wyoming – the explosive mass in the shell of auxiliary caliber guns has been corrected (reduced by ~3%). The damage of auxiliary caliber guns will now be reduced and will match the value in the ship's card.
  • USS Arizona, USS Texas, USS Mississippi – the penetration power of the main caliber guns shell has been corrected. The damage of the main caliber guns will now increase by ~8% The number of minimum crew of USS Arizona has been increased by ~6%, USS Texas by ~7%, and USS Mississippi by ~8%.
  • USS Wyoming – the explosive mass in the main caliber gun shell has been reduced by ~10%, the damage of the main caliber guns will decrease. The minimum crew count has been reduced by ~4%.
  • USS Cleveland – the explosive mass in the shell of auxiliary caliber guns has been corrected (reduced by ~25%). The damage of the auxiliary caliber guns will now be reduced and will match the value in the ship's card.
  • USS Pensacola – an error in the damage indicator of the MC guns in the ship's card has been fixed. The damage now matches the actual damage.
  • Marat, Parizhskaya kommuna, Poltava – the explosive mass in the shell of auxiliary caliber guns has been corrected (reduced by ~28%). The damage of auxiliary caliber guns will now be reduced and will correspond to the value in the ship's card.
  • Chapayev – a typo in the value of the minimum crew has been corrected in the card. The value of the minimum crew in the card now matches the actual one: 127 people were stated, but the actual number is 173.
  • Sovietskiy Soyuz – a typo in the value of the minimum crew has been corrected in the card: it was stated 350 people, actually – 310.
  • HMS Invincible – the explosive mass in the shell of auxiliary caliber guns has been corrected (increased by ~10%). The damage of auxiliary caliber guns will now increase and will match the value in the ship's card.
  • Surcouf – the accuracy of main caliber guns has been increased. Previously, low accuracy of guns led to "overflights".

Maps

  • The incorrect capture point in the briefing on the "Poland" map in Battle mode has been fixed.
  • The "nuclear sun" on sea maps has been fixed.

Vehicle Optimization

The WTM team is constantly optimizing vehicle models to speed up your gaming devices and improve game quality. Here is a list of vehicles that have been reoptimized in the last month:

  • M163
  • PGZ09
  • Olifant Mk.2
  • M4A1 (FL10).

The following vehicle model bugs have been fixed:

  • Tiger E – the geometry of wheels has been improved, the details have been added;
  • PT-76B, M18, T-34E STZ – tracks have been corrected;
  • AMX 30B2 (B) – the display of smoke grenades on low and medium graphics settings has been added;
  • Pz.III L, Pz.III M, Pz.IV F1, Pz.IV F2, Pz.IV G, Pz.IV H, Pz.IV J, Wirbelwind, Panzer IV/70(V) – the display of suspension on low graphics settings has been added.

Other

  • A bug causing endless transmission repair has been fixed.
  • A bug that caused depth bombs to incorrectly drop when turning or tilting has been fixed.
  • A bug that caused some torpedoes to not follow the target has been fixed.
  • The effects of rendering when launching ATGMs from tanks of other participants of the battle have been fixed.
  • A bug with graphics artifacts when first flying a plane in ship battles has been fixed.
  • The display of a number of effects in the hitcam in ship mode has been updated and fixed.
  • A bug that caused the scope scale to reset when selecting neutral objects (train) has been fixed.
  • The icon for radio messages has been changed.
  • The size and position of the buttons on the left side of the Hangar has been slightly changed.
  • A bug that caused the blinking of the grass on high graphics settings on Android has been fixed.
  • The display of vehicle discount timer in the research tree has been added.
  • Upgrade boosters have been added to the in-game store.
  • A bug with the endless loading of the button to add a friend through the battle statistics has been fixed.
  • A number of bugs with missing gamepad button settings have been fixed.
  • The size of mission tooltips has been reduced.

We wish you victories and great fun with War Thunder Mobile!