Vehicles
Ships
After conducting a major review based on your feedback and statistical data, we have prepared a large-scale rebalance of the Ship Campaign. A number of inaccuracies have been corrected, including both actual errors in parameters and incorrect visual display in vehicle cards. This is far from the last change, since we plan to continue evaluating match statistics, checking the combat effectiveness of vehicles, the accuracy of the damage model, and other indicators.
In the cards of all ships and submarines, the incorrect display of reload time has been fixed. Previously, the rate shown in the card was calculated from the last torpedo fired. In reality, the cooldown started from the beginning of the salvo, meaning the actual reload speed was faster. The card now displays the actual torpedo reload speed.
Ship Balance Changes
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HMS Kent:
— Minimum crew size has been reduced from 220 to 200 – this will increase the ship's survivability.
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IJN Furutaka:
— Minimum crew size has been reduced from 180 to 170 – this will increase the ship's survivability.
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HMS Dido:
— Minimum crew size has been increased from 80 to 85 – this will reduce the ship's survivability;
— 133 mm gun reload time has been increased from 2.8 to 3.0 sec.
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Sverdlov:
— 152 mm gun reload time has been reduced from 6.2 to 5.8 sec.
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Köln:
— 88 mm gun reload time has been reduced from 2.5 to 1.7 sec.
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Königsberg:
— 88 mm gun reload time has been reduced from 3.0 to 2.0 sec.
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Maxim Gorky:
— 180 mm gun reload time has been increased from 4.7 to 5.7 sec.
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Surcouf:
— Torpedo reload time has been increased by 1.5 sec.
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IJN Mogami:
— Torpedo reload time has been increased by 1.0 sec.
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IJN Agano:
— Torpedo reload time has been increased by 0.5 sec.
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HMS Tiger:
— 343 mm gun reload time has been increased from 13.0 to 13.8 sec.
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SMS Hindenburg:
— Minimum crew size has been increased from 110 to 130 – this will reduce the ship's survivability.
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SMS Derfflinger:
— Minimum crew size has been increased from 127 to 150 – this will reduce the ship's survivability.
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RN Dante Alighieri:
— 305 mm gun reload time has been increased from 10.5 to 10.9 sec.
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SMS Rheinland:
— 283 mm gun reload time has been reduced from 10.0 to 8.0 sec.
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SMS Westfalen:
— 283 mm gun reload time has been reduced from 8.7 to 7.0 sec.
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SMS Von der Tann:
— 150 mm gun reload time has been reduced from 3.0 to 2.5 sec.
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IJN Settsu:
— Minimum crew size has been reduced from 270 to 260 – this will increase the ship's survivability;
— Size of engines and artillery magazines has been reduced – this will increase the ship's survivability.
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USS North Dakota:
— Minimum crew size has been reduced from 280 to 270 – this will increase the ship's survivability;
— 127 mm gun reload time has been reduced from 3.5 to 3.0 sec.
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Izmail:
— Minimum crew size has been increased from 290 to 340 – this will reduce the ship's survivability;
— Bridge size has been increased – this will reduce the ship's survivability.
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IJN Tosa:
— Minimum crew size has been increased from 150 to 173 – this will reduce the ship's survivability;
— Maximum speed has been increased from 56 to 57 km/h;
— Bridge size has been increased – this will reduce the ship's survivability.
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HMS Iron Duke:
— Minimum crew size has been reduced from 160 to 150 – this will increase the ship's survivability.
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HMS Marlborough:
— Minimum crew size has been reduced from 184 to 173 – this will increase the ship's survivability.
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HMS King George V:
— Minimum crew size has been reduced from 220 to 200 – this will increase the ship's survivability.
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Scharnhorst:
— Minimum crew size has been reduced from 360 to 330 – this will increase the ship's survivability;
— 283 mm gun reload time has been reduced from 9.0 to 8.0 sec.
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USS Alaska:
— Minimum crew size has been reduced from 310 to 290 – this will increase the ship's survivability;
— 305 mm gun reload time has been reduced from 16.5 to 15.0 sec.
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Stalingrad:
— Minimum crew size has been reduced from 280 to 270 – this will increase the ship's survivability;
— 305 mm gun reload time has been reduced from 17.0 to 16.0 sec.
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Pr. 69:
— Minimum crew size has been reduced from 230 to 210 – this will increase the ship's survivability;
— 152 mm gun reload time has been reduced from 2.0 to 1.5 sec.
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Kronstadt:
— Minimum crew size has been reduced from 265 to 242 – this will increase the ship's survivability;
— 152 mm gun reload time has been reduced from 1.7 to 1.3 sec.
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IJN Yamato:
— Minimum crew size has been increased from 360 to 380 – this will reduce the ship's survivability.
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USS Iowa:
— Minimum crew size has been reduced from 550 to 500 – this will increase the ship's survivability.
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Sovetsky Soyuz:
— A bug that caused missile misses against the Sovetsky Soyuz has been fixed.
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HMS Vanguard:
— в381 mm gun reload time has been reduced from 14.0 to 13.0 sec.
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Pr. 903 Lun:
— Missile guidance time has been increased from 4.0 to 4.8 sec.
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HNLMS Tromp:
— Missile guidance time has been reduced from 5.0 to 4.0 sec.
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Hamburg:
— Minimum crew size has been reduced from 40 to 30 – this will increase the ship's survivability;
— Missile guidance time has been reduced from 5.0 to 4.0 sec.
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HMS Valiant:
— Harpoon missile reload time has been reduced from 25 to 22 sec;
— Missile guidance time has been reduced from 8.0 to 6.0 sec.
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Bremen:
— Minimum crew size has been reduced from 30 to 20 – this will increase the ship's survivability.
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USS Knox:
— Minimum crew size has been increased from 50 to 60 – this will reduce the ship's survivability.
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HMS Type 45:
— Aster missile reload time has been increased from 12 to 14 sec.
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USS South Carolina:
— ASROC missile-torpedo reload time has been reduced from 20 to 18 sec.
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USS Belknap:
— Minimum crew size has been reduced from 100 to 90 – this will increase the ship's survivability;
— Harpoon missile reload time has been reduced from 20 to 18 sec.
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HMS Devonshire:
— Minimum crew size has been reduced from 50 to 40 – this will increase the ship's survivability;
— Seacat missile reload time has been reduced from 15 to 14 sec.
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USS Albany:
— Minimum crew size has been reduced from 240 to 220 – this will increase the ship's survivability.
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HNLMS Walrus:
— Missile guidance time has been reduced from 5.0 to 4.0 sec.
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ARA Type 42:
— Minimum crew size has been reduced from 30 to 25 – this will increase the ship's survivability;
— Exocet missile reload time has been reduced from 15 to 14 sec.
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Type 212A:
— IDAS missile reload time has been reduced from 15 to 14 sec;
— An error causing IDAS missiles to fall short of the target has been fixed.
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Grozny:
— M-1 Volna missile reload time has been reduced from 20 to 18 sec.
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JDS Hatsuyuki:
— Minimum crew size has been reduced from 40 to 30 – this will increase the ship's survivability;
— RIM-7P missile reload time has been reduced from 15 to 13 sec.
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USS Truxtun:
— Minimum crew size has been reduced from 60 to 50 – this will increase the ship's survivability.
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JDS Takatsuki:
— Minimum crew size has been reduced from 50 to 45 – this will increase the ship's survivability.
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Gnevny:
— P-1 Strela missile damage has been increased from 19,000 to 22,000.
Tanks
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KV-2 (1940) – reload speed has been increased from 43.3 to 31.2 sec (with stock crew).
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M48A1 – unit type in the vehicle card has been fixed.
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T1E1 – a bug that caused the stationary part of the tank to move together with the hull machine gun has been fixed.
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★M4A2 – a model bug that caused a gap in the turret armor through which shells could pass has been fixed.
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The option to use the fourth ammunition selection slot in tank battles has been added.
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A bug that caused players to go into a battle with an empty ATGM ammunition rack has been fixed.
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The option to select the number of secondary armament missiles has been removed for the following vehicles:
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Object 122MT "MC", AMX-13 (HOT), Strv 81 (RB 52) – ATGM quantity cannot be selected.
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Calliope, Zrinyi I – unguided rocket quantity cannot be selected.
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The settings for aircraft called in during tank battles have been adjusted, taking into account the battle rank.
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A bug that caused the tow cable not to display when used in tank battles has been fixed.
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The visual positioning of some tanks in the tech trees has been adjusted.
Aircraft
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ITP (M-1) – a model bug that caused the absence of bomb mounts under one wing has been fixed.
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The display of armament in the arsenal for the cross-promo Bf 109 C-1 has been fixed.
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A bug that caused the class icon to not display next to the F3F-2 aircraft in post-battle statistics has been fixed.
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The design of the roll and pitch control arrows in the aircraft campaign has been adjusted.
Locations
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Alaska, Poland – overexposure on the winter versions of the locations at low graphics settings has been fixed.
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Alaska, Cargo Port – the observation tower is now destructible and no longer blocks vehicle passage.
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Abandoned Factory – incorrectly positioned containers on train cars have been fixed.
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Japan (tanks) – incorrectly positioned rocks and fences have been fixed.
New Feature – Aiming Angle Limits
In the last major update, we added an automatic hull turning setting for vehicles without a turret or with limited aiming angles. Starting today, using this feature becomes even more convenient!
Major Technical Update 1.23 introduces visual indicators for vertical and horizontal guidance angles in tank battles.
General principles for displaying limits:
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Visual indicators for vertical and horizontal guidance angles are part of the aiming reticle and are disabled along with it.
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Visual indicators are displayed only for the main gun.
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The limits begin to gradually appear as the center of the aiming reticle approaches them.
Limits are displayed for the following vehicle categories:
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Vertical guidance angle limits are shown on all tanks without exception.
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Horizontal guidance angle limits are shown on turretless tanks or tanks with limited turret traverse.
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An exception is made for tanks with dynamic suspensions, such as the STRV 103A, STRV 103C, and VT1-2. Only vertical guidance angle limits are displayed for these vehicles.
UI/UX
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An option to separate the buttons for the radar and the mini-map has been added.
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Thunderer, Antimech, Tsunami, Rogue Wave, Terror of the Sky, On Hand, Survivor, Punisher, Hero of the Sky – these match awards are now awarded correctly, in accordance with their unlock conditions as specified in the corrected description.
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A color-coded penetration scale has been added to the Armor Analysis window.
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A bug that caused a tooltip about needing to play 5 battles to appear in completed leaderboards has been fixed.
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The rules for scoring in the Leaderboard have been clarified.
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A gradient highlight has been added to indicate the player's own position in the player list.
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The display of guaranteed rewards in season trophies has been changed. The "x10" button in trophies is now always active when the required number of keys/warbonds is available.
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The interface of the crew skill reset window has been adjusted.
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The option to redistribute skills for a fully upgraded slot is no longer offered.
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The name and description of the "Exit zoom after target destruction" option have been adjusted.
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A bug that made it impossible to re-invite a player after they had declined a previous friend request has been fixed.
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Confirmation has been added when canceling a friend request.
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Squad leaders now receive a notification when a squad member leaves.
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The layout for the tooltip window displaying the blueprint list in the blueprint folder has been fixed for devices with a 1260x2800 screen resolution (Vivo iQOO Neo10 Pro).
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The SGSR anti-aliasing type has been disabled on PowerVR devices.
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A bug causing TAA settings to be missing has been fixed.
Gamepad
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A bug that caused the inability to use ECM in aiming mode on the gamepad has been fixed.
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A bug that caused missing hotkeys for launching ASW missiles on ships and countermeasures on submarines in naval battles on gamepad has been fixed.
Other
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A bug that caused bots to join battles with a 2-rank difference in aircraft and tank battles has been fixed.
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The colors of decal icons and decals applied to vehicles have been brought into alignment.
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A bug that caused the Subscription activation button to not disappear from the account menu when parental controls were enabled has been fixed.
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The touch area for the Support request button has been expanded.
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Underwater visibility distance and light rays have been adjusted.
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Water visuals in naval battles have been improved.
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The display of light areas on vehicles in the tank hangar has been improved.
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The effect of aircraft transitioning to supersonic speed has been fixed, it no longer causes the game to crash on older iPad models.
We wish you victory and a great experience playing War Thunder Mobile (WTM)!