★UpdateUpdate

Major Technical Update 1.26

Changes, improvements and corrections.

Tanks

Accuracy Adjustments

Firing dispersion parameters have been adjusted for all ground vehicle weaponry in the Tank Campaign. As a result, the vast majority of guns have become more accurate, with the most noticeable improvements affecting World War II-era armament and small-caliber autocannons.

  • ZSU-57-2 (all variants) – the 57 mm S-68 cannon has had its accuracy significantly improved, with excessive dispersion during sustained fire reduced.

The following two French 7.5 mm machine guns have had their accuracy reduced:

  • MAC-31 – mounted on all AMX-13 modifications, AMX-50 (1950), AMX M4, all ARL 44 modifications, Bat.-Châtillon 25t, Lorraine 40t, M4A1 (FL10), E.B.R. (1951), and E.B.R. (1963).
  • AAT-52 – mounted on the AMX-50 Surbaissé and AMX ELC bis.

To better reflect historical characteristics, physics, handling, and mobility parameters have been adjusted for more than 160 vehicles across Ranks I–XIII.

Changes to Technical Specifications

USSR

KV-1 (ZiS-5):

  • Maximum engine RPM: 1900 → 2000 RPM.

IS-1:

  • Forward speed: 46 → 39 km/h; reverse speed: 18 → 15 km/h.

SU-122P:

  • Vehicle mass: 32.0 → 31.6 t;
  • Engine power: 500 → 520 hp;
  • Maximum engine RPM: 1800 → 2000 RPM.

T-44:

  • Forward speed: 66 → 65 km/h;
  • Power-to-weight ratio: 16 → 17 hp/t;
  • Engine power: 500 → 520 hp;
  • Maximum engine RPM: 2050 → 2000 RPM.

IS-2, IS-2 (1944), IS-2 "Revenge":

  • Forward speed: 46 → 39 km/h; reverse speed: 18 → 15 km/h.

2S25M:

  • Engine model changed: UTD-29 → UTD-29T-01.

T-64A (1971), T-64BV:

  • Minimum engine RPM: 600 → 800 RPM – these tanks will now accelerate more sharply from a standstill and "creep" less at the lowest RPMs.

SU-100:

  • Engine power: 500 → 520 hp;
  • Maximum engine RPM: 1800 → 2000 RPM.

T-44-122:

  • Forward speed: 66 → 65 km/h;
  • Engine power: 500 → 520 hp;
  • Maximum engine RPM: 2050 → 2000 RPM.

BMP-1:

  • Vehicle mass: 13.4 → 13.0 t;
  • Power-to-weight ratio: 22 → 23 hp/t.

ZSU-23-4V:

  • Reverse speed: 8 → 7 km/h.

ZSU-37-2:

  • Forward speed: 71 → 65 km/h;
  • Vehicle mass: 25.5 → 27.5 t;
  • Power-to-weight ratio: 16 → 15 hp/t.

USA

M18 GMC, M18 "Black Cat":

  • Forward speed: 79 → 89 km/h; reverse speed: 26 → 29 km/h;
  • Power-to-weight ratio: 23 → 26 hp/t;
  • Engine power: 400 → 460 hp;
  • Maximum engine RPM: 2400 → 2300 RPM.

Skink:

  • Forward speed: 35 → 42 km/h.

M36 GMC:

  • Forward speed: 46 → 52 km/h; reverse speed: 6 → 7 km/h.

M26E1:

  • Forward speed: 44 → 54 km/h; reverse speed: 14 → 17 km/h.

T26E5:

  • Reverse speed: 13 → 14 km/h.

M247:

  • Forward speed: 53 → 52 km/h; reverse speed: 9 → 12 km/h;
  • Vehicle mass: 49.4 → 54.4 t;
  • Power-to-weight ratio: 15 → 14 hp/t.

M60A3 TTS:

  • Reverse speed: 9 → 13 km/h.

XM1 (Chrysler):

  • Vehicle mass: 52.6 → 52.1 t.

XM8:

  • Vehicle mass: 17.6 → 23.6 t – a bug that previously did not account for the mass of composite screens has been fixed;
  • Power-to-weight ratio: 31 → 23 hp/t.

M3A3 Bradley:

  • Forward speed: 67 → 74 km/h; reverse speed: 15 → 17 km/h.

Super Hellcat:

  • Forward speed: 79 → 93 km/h; reverse speed: 26 → 30 km/h;
  • Power-to-weight ratio: 18 → 20 hp/t;
  • Vehicle mass: 22.0 → 20.4 t.

M41A1:

  • Vehicle mass: 23.0 → 23.1 t.

T114:

  • Forward speed: 63 → 66 km/h; reverse speed: 14 → 15 km/h;
  • Vehicle mass: 9.0 → 6.6 t;
  • Power-to-weight ratio: 18 → 24 hp/t.

M47:

  • Vehicle mass: 44.1 → 46.2 t.

M3 Bradley:

  • Forward speed: 73 → 86 km/h; reverse speed: 15 → 18 km/h.

M901:

  • Forward speed: 71 → 73 km/h; reverse speed: 16 → 17 km/h.

T54E1:

  • Forward speed: 47 → 48 km/h; reverse speed: 13 → 9 km/h.

Germany

Jagdpanzer 38(t):

  • Forward speed: 46 → 44 km/h; reverse speed: 7 → 6 km/h;
  • Power-to-weight ratio: 10 → 9 hp/t;
  • Vehicle mass: 15.75 → 16.0 t;
  • Engine power: 160 → 150 hp;
  • Maximum engine RPM: 3000 → 2600 RPM.

VK 3002 (M):

  • Vehicle mass: 35.0 → 42.0 t;
  • Power-to-weight ratio: 19 → 15 hp/t.

VK 45.01 (P):

  • Vehicle mass: 57.0 → 52.5 t;
  • Power-to-weight ratio: 11 → 12 hp/t.

Tiger II (Nr.1-50):

  • Forward speed: 46 → 40 km/h; reverse speed: 12 → 10 km/h;
  • Power-to-weight ratio: 10 → 9 hp/t;
  • Engine power: 700 → 600 hp;
  • Vehicle mass: 68.0 → 68.5 t;
  • Maximum engine RPM: 3000 → 2500 RPM;
  • Minimum engine RPM: 600 → 800 RPM – this tank will now accelerate more sharply from a standstill and "creep" less at the lowest RPMs.

Tiger II:

  • Forward speed: 46 → 40 km/h; reverse speed: 12 → 10 km/h;
  • Power-to-weight ratio: 10 → 9 hp/t;
  • Engine power: 700 → 600 hp;
  • Maximum engine RPM: 3000 → 2500 RPM;
  • Minimum engine RPM: 600 → 800 RPM – this tank will now accelerate more sharply from a standstill and "creep" less at the lowest RPMs.

Tiger II (Sla.16):

  • Forward speed: 46 → 50 km/h;
  • Power-to-weight ratio: 11 → 10 hp/t;
  • Engine power: 750 → 680 hp;
  • Maximum engine RPM: 2000 → 3000 RPM.

KPz-70:

  • Vehicle mass: 51.7 → 50.4 t;
  • Power-to-weight ratio: 29 → 30 hp/t.

TAM:

  • Vehicle mass: 30.5 → 30.0 t.

Wiesel 1A2, Wiesel 1A4:

  • Reverse speed: 32 → 42 km/h.

Leopard A1A1 (L/44):

  • Vehicle mass: 43.0 → 42.4 t;
  • Power-to-weight ratio: 19 → 20 hp/t.

Panther A:

  • Forward speed: 61 → 51 km/h;
  • Power-to-weight ratio: 15 → 13 hp/t;
  • Engine power: 700 → 600 hp;
  • Maximum engine RPM: 3000 → 2500 RPM.

Jagdtiger:

  • Forward speed: 46 → 41 km/h; reverse speed: 12 → 10 km/h;
  • Power-to-weight ratio: 9 → 8 hp/t;
  • Engine power: 700 → 600 hp;
  • Maximum engine RPM: 3000 → 2500 RPM.

Raketenautomat:

  • Forward speed: 61 → 67 km/h; reverse speed: 14 → 15 km/h;
  • Power-to-weight ratio: 14 → 15 hp/t;
  • Engine power: 220 → 240 hp.

mKPz M47 G:

  • Vehicle mass: 44.1 → 46.2 t.

Great Britain

Cromwell V:

  • Forward speed: 57 → 71 km/h; reverse speed: 3 → 4 km/h;
  • Vehicle mass: 28.0 → 28.4 t.

Excelsior:

  • Forward speed: 42 → 51 km/h.

Churchill VII:

  • Forward speed: 22 → 23 km/h; reverse speed: 3 → 2 km/h;
  • Vehicle mass: 41.5 → 42.2 t;
  • Engine power: 350 → 355 hp.

G6:

  • Forward speed: 103 → 93 km/h.

Ratel 20:

  • Power-to-weight ratio: 15 → 16 hp/t;
  • Engine power: 282 → 310 hp;
  • Maximum engine RPM: 2400 → 2200 RPM.

Ratel 90:

  • Power-to-weight ratio: 14 → 15 hp/t;
  • Engine power: 282 → 310 hp;
  • Maximum engine RPM: 2400 → 2200 RPM.

ZT3A2:

  • Power-to-weight ratio: 15 → 17 hp/t;
  • Engine power: 282 → 310 hp;
  • Maximum engine RPM: 2400 → 2200 RPM.
  • Challenger 2, Challenger 2 (2F), Challenger 2 TES:
  • Reverse speed: 42 → 43 km/h.

Black Prince:

  • Reverse speed: 2 → 7 km/h;
  • Engine power: 350 → 355 hp.

Centurion Mk 1:

  • Engine power: 635 → 640 hp.

FV4005:

  • Vehicle mass: 60.0 → 50.0 t;
  • Power-to-weight ratio: 11 → 13 hp/t.

Conqueror:

  • Engine power: 810 → 821 hp.

Caernarvon:

  • Forward speed: 37 → 39 km/h; reverse speed: 13 → 14 km/h;
  • Engine power: 810 → 821 hp.

Scimitar:

  • Forward speed: 88 → 96 km/h; reverse speed: 88 → 96 km/h.

Chieftain Mk 3:

  • Forward speed: 45 → 54 km/h; reverse speed: 10 → 13 km/h;
  • Vehicle mass: 54.4 → 54.1 t.

Falcon:

  • Forward speed: 53 → 50 km/h; reverse speed: 9 → 8 km/h;
  • Power-to-weight ratio: 13 → 14 hp/t;
  • Engine power: 213 → 216 hp;
  • Maximum engine RPM: 3750 → 2800 RPM.

Striker:

  • Forward speed: 88 → 94 km/h; reverse speed: 88 → 94 km/h;
  • Vehicle mass: 8.3 → 8.2 t.

France

AMX-13 DCA 40:

  • Vehicle mass: 15.5 → 14.5 t;
  • Power-to-weight ratio: 17 → 19 hp/t;
  • Maximum engine RPM: 3200 → 3300 RPM.

CA Lorraine:

  • Forward speed: 68 → 57 km/h; reverse speed: 18 → 3 km/h;
  • Vehicle mass: 25.0 → 32.6 t;
  • Power-to-weight ratio: 27 → 18 hp/t;
  • Engine power: 685 → 600 hp;
  • Maximum engine RPM: 3000 → 2500 RPM.

AMX-30 S DCA:

  • Engine power: 700 → 680 hp.

SK-105A2:

  • Vehicle mass: 18.0 → 17.7 t.

AMX-32-105:

  • Engine power: 680 → 700 hp.

AMX-10P:

  • Reverse speed: 13 → 71 km/h.

AMX-13:

  • Forward speed: 66 → 67 km/h;
  • Vehicle mass: 14.7 → 14.5 t;
  • Power-to-weight ratio: 18 → 19 hp/t;
  • Maximum engine RPM: 3200 → 3300 RPM.

Char 25t:

  • Maximum engine RPM: 3200 → 2700 RPM.

MARS 15:

  • Forward speed: 82 → 83 km/h; reverse speed: 27 → 83 km/h;
  • Power-to-weight ratio: 26 → 25 hp/t;
  • Engine power: 420 → 400 hp;
  • Maximum engine RPM: 2400 → 2900 RPM.

AMX-10RC:

  • Forward speed: 93 → 94 km/h; reverse speed: 93 → 94 km/h.

AMX-13 (HOT):

  • Forward speed: 66 → 67 km/h;
  • Vehicle mass: 15.5 → 14.5 t;
  • Power-to-weight ratio: 17 → 18 hp/t;
  • Maximum engine RPM: 3200 → 3300 RPM.

AMX-30 (1972):

  • Power-to-weight ratio: 20 → 19 hp/t;
  • Engine power: 720 → 680 hp.

AMX-30 ACRA:

  • Power-to-weight ratio: 19 → 18 hp/t;
  • Engine power: 720 → 680 hp.

Italy

M36B1:

  • Forward speed: 46 → 52 km/h; reverse speed: 6 → 7 km/h.

M18:

  • Forward speed: 79 → 89 km/h; reverse speed: 26 → 29 km/h;
  • Power-to-weight ratio: 23 → 26 hp/t;
  • Engine power: 400 → 460 hp;
  • Maximum engine RPM: 2400 → 2300 RPM.

OF-40 Mk.2A:

  • Vehicle mass: 43.0 → 44.3 t;
  • Forward speed: 72 → 67 km/h; reverse speed: 28 → 26 km/h.

ZSU-23-4V:

  • Reverse speed: 8 → 7 km/h.

Japan

Chi-To:

  • Vehicle mass: 30.5 → 29.9 t;
  • Power-to-weight ratio: 13 → 17 hp/t;
  • Engine power: 400 → 500 hp;
  • Maximum engine RPM: 2000 → 1600 RPM.

M36B2:

  • Forward speed: 46 → 52 km/h; reverse speed: 6 → 7 km/h;
  • Maximum engine RPM: 2600 → 2100 RPM.

ST-A3:

  • Power-to-weight ratio: 16 → 19 hp/t;
  • Engine power: 570 → 650 hp.

Type 60 SPRG (C):

  • Reverse speed: 26 → 16 km/h.

Type 16, Type 16 (FPS), TKX (P):

  • Minimum engine RPM: 600 → 800 RPM – these vehicles will now accelerate more sharply from a standstill and "creep" less at the lowest RPMs.

Type 74 (E), Type 74 (G), Type 74 (C), Type 87:

  • Power-to-weight ratio: 19 → 23 hp/t;
  • Engine power: 720 → 870 hp.

M41A1:

  • Vehicle mass: 23.0 → 23.1 t.

ST-A1:

  • Power-to-weight ratio: 15 → 16 hp/t;
  • Engine power: 500 → 550 hp.

Type 60 ATM:

  • Reverse speed: 10 → 19 km/h.

M47:

  • Vehicle mass: 44.1 → 46.2 t.

STB-2:

  • Power-to-weight ratio: 20 → 23 hp/t;
  • Engine power: 750 → 870 hp.

China

M18 GMC:

  • Forward speed: 79 → 89 km/h; reverse speed: 26 → 29 km/h;
  • Power-to-weight ratio: 23 → 26 hp/t;
  • Engine power: 400 → 460 hp;
  • Maximum engine RPM: 2400 → 2300 RPM.

M36 GMC:

  • Forward speed: 46 → 52 km/h; reverse speed: 6 → 7 km/h.

IS-2, IS-2 (1944):

  • Forward speed: 46 → 39 km/h; reverse speed: 18 → 15 km/h.

PTL02:

  • Forward speed: 92 → 94 km/h.

CM11:

  • Reverse speed: 9 → 13 km/h.

PGZ04A:

  • Vehicle mass: 22.7 → 22.5 t.

SU-100:

  • Engine power: 500 → 520 hp;
  • Maximum engine RPM: 1800 → 2000 RPM.

PLZ83:

  • Vehicle mass: 29.5 → 30.0 t;
  • Power-to-weight ratio: 18 → 17 hp/t.

M48A1:

  • Power-to-weight ratio: 17 → 18 hp/t;
  • Vehicle mass: 45.6 → 44.9 t.

Sweden

Strv 103C:

  • Reverse speed: 48 → 54 km/h.

Strv 105:

  • Reverse speed: 9 → 13 km/h.

CV90120-T:

  • Engine power: 815 → 816 hp.

Israel

Sho't Kal Gimel, Magach 6B, Magach 6R:

  • Reverse speed: 9 → 13 km/h.

AMX-13:

  • Forward speed: 66 → 67 km/h;
  • Vehicle mass: 14.7 → 14.5 t;
  • Power-to-weight ratio: 18 → 19 hp/t;
  • Maximum engine RPM: 3200 → 3300 RPM.

ZSU-23-4V:

  • Reverse speed: 8 → 7 km/h.

Physics and Handling Changes

Transmission and Dynamics:

  • BMP-1, M18 GMC, M18 "Black Cat", M26E1, T26E5, T95, Super Hellcat, M47 (USA), T20, M163 (USA), M901, Marder A1, Wiesel 1A2, Wiesel 1A4, mKPz M47 G, M48A2 C, M48A2GA2, Turm III, Sherman IC Firefly, Striker, Challenger 2, Challenger 2 (2F), Challenger 2 TES, Sherman Vc, M18 (Italy), SIDAM 25, Type 60 ATM, M163 (Japan), M47 (Japan), Hovet, M18 GMC (China) – gear speed values have been adjusted; acceleration is now smoother.
  • M60, M60A1 (AOS), M60A1 RISE (P), M60A2, M728 CEV, M60A3 TTS – the transmission has been unified across the M60 family.
  • ZSU-23-4V (USSR), ZSU-23-4V (Italy), ZSU-23-4V (Israel) – gear speed values have been adjusted: acceleration is now smoother and low gears now function as on the real vehicles.
  • SU-85M, T-34-85, T-34-85 (S-53) (China) – gear speed values have been adjusted to historical figures without significantly affecting overall mobility.
  • SU-122P, SU-100, SU-100 (China) – gear speed values have been adjusted, improving acceleration and hill-climbing traction.
  • BTR-80A, BTR-80A (Italy) – gear speed values have been adjusted; vehicles now accelerate more quickly.
  • M247 – gear speed values have been adjusted; acceleration is now smoother.
  • KV-1 (ZiS-5) – speed values for individual gears have been slightly adjusted.
  • M4A2, M4A2 (76) W – gear speed values have been minimally adjusted; changes are almost imperceptible.
  • Chieftain Mk 3 – intermediate speed values have been adjusted.
  • M53/59 – the vehicle now accelerates more smoothly but turns less sharply.
  • Maus – turning and rotation speed have been noticeably reduced.

Handling and Inertia:

  • IS-1, SU-100, T-44-122, T-34-85, T14, Black Prince, ST-A1, Type 60 ATM, AMX-30 (1972), AMX-30 ACRA, SU-100 (China), T-34-85 (S-53) (China) – alternative control has been improved.
  • T20 – alternative control has been significantly improved.
  • T-72A, T-72AV (TURMS-T), T-72M2 Moderna, Tiger E, Tiger H1 – vehicle inertia has been slightly increased.
  • SU-100P – chassis inertia has been adjusted; the vehicle is now slightly more inert.
  • Leopard I – hull inertia during rolling, turning, and pitching has been reduced.
  • Challenger 2, Challenger 2 (2F), Challenger 2 TES – hull behavior physics have been adjusted.
  • T1E1 – turning has become heavier and hull pitch during braking has been reduced.
  • M56 – vehicle physics have been improved to account for actual mass distribution.
  • PTL02, WMA301, ZSL92 – inertia physics have been improved.

Suspension:

  • BTR-80A, BTR-80A (Italy), M1128, PTL02, WMA301, ZSL92 – suspension has been significantly softened; on rough terrain, vehicles will pitch more noticeably, making it harder to aim on the move.
  • Scimitar, Striker – suspension has been softened; pitching on rough terrain has increased, making it harder to aim on the move.
  • Ratel 20, Ratel 90, ZT3A2 – suspension has been stiffened; pitching on rough terrain has decreased, making it easier to aim on the move.

Braking:

  • Cromwell V, Nashorn, Wiesel 1A2, Ratel 20, Ratel 90, ZT3A2, Scimitar, Striker, PTL02, WMA301 – braking force has been reduced.
  • PUMA, SIDAM 25 – braking force has been increased.

Neutral Steering:

  • Conqueror, Caernarvon, AMX-30B2 (B) – neutral steering speed has been increased by approximately 25%.
  • AMX-10RC – neutral steering speed has been increased by approximately 20%.

Other changes:

  • CA Lorraine – as a result of mobility changes, the vehicle has been moved from Rank IV to Rank III.
  • Freccia – the third-person camera position has been adjusted; the vehicle no longer obstructs the player's view when firing.
  • M1A2 SEP Abrams – the firing angles of the 7.62 mm anti-aircraft machine gun have been fixed; it no longer fires sideways.
  • M4A3 (76) W – hull pitch has been slightly adjusted.
  • Type 60 – a bug causing simultaneous ATGM firing when switching modes has been fixed.
  • Type 60 ATM – a bug that prevented the last two ATGMs from firing has been fixed.
  • A bug that caused SPAA weapons to jitter or invert when aiming at extreme angles has been fixed.
  • Premium vehicles have been moved from the legacy tree to the national trees of the USSR, USA and Germany.

Ships

  • Pr. 1239 – hydrofoil animation has been added; the pause between rocket launches has been removed.
  • USS Arizona, Graf Spee, RN Dante Alighieri, RN Leonardo da Vinci – roll during turns has been reduced.
  • JDS Chokai – a bug that caused the gun elevator not to appear in X-ray mode has been fixed.
  • HNLMS Tromp – a bug that caused torpedo tubes to malfunction has been fixed; torpedoes are now launched from the correct side.
  • A bug that prevented torpedo launch while the launch button was active has been fixed.
  • A bug that caused the "Shell Damage" upgrade to work incorrectly in the Ship Campaign has been fixed.
  • Torpedo firing control sensitivity when tapping has been fixed.
  • Ship engine behavior has been fixed; throttle position is now correctly tracked regardless of damage sustained.
  • Camera juddering in the ship hangar when installing modifications has been fixed.
  • A bug that allowed bots to fire all torpedoes consecutively while ignoring reload time has been fixed.

Aircraft

  • The aircraft Hangar has been updated.
  • F-89D – HVAR pylons have been added.
  • A bug that caused target lock to reset when releasing the firing button has been fixed.
  • In aircraft battles, it is no longer possible to select ground vehicles as a target – this was distracting and led to collisions with the ground.

Locations

  • A bug that could cause a black outline to appear at the water's edge has been fixed.
  • Water refraction display at maximum graphics settings has been improved, as well as on the "Vietnam" map at high settings.
  • Underwater object rendering has been improved, making the submarine movement effect more realistic.
  • Water refraction effect on older maps has been fixed.
  • Some atypical places on maps where players could enter non-playable zones and freely engage enemies without retaliation have been fixed.

UI/UX

  • A new "Mission Score" tab has been added to the battle results table, providing expanded player statistics for the current battle.
  • The ship interface has been unified with the ground vehicle standard – the "Arsenal" button has been added, and the appearance of the "Modifications" button has been updated.
  • In the Aircraft and Ship Campaigns, the enemy that destroyed you is now displayed, showing their unit card, mastery level, avatar, and name.
  • A bug that caused some interface elements – oxygen indicators, reload indicators, and sights – not to update when the relevant parameters changed has been fixed.
  • A bug that caused the hit camera to switch targets incorrectly after a ricochet has been fixed.
  • Interface elements in the aircraft cockpit have been fixed – indicators, weapon modes, and radar modes now update correctly.
  • The achievement for destroying missiles with CIWS has been fixed and re-enabled.
  • A bug that caused the game to return to the Battle Pass window instead of the mission window after exiting the Personal Offer screen has been fixed.
  • The font quality for interface buttons has been improved.
  • The background size under the currency card in the trophy preview has been fixed.
  • A timer on offer icons have been added.
  • A timer has been added to the Event screen.
  • A tooltip for crew language selection has been added.
  • The display of the initial country selection window when starting a campaign has been fixed.
  • In the preview of Collecttors’ Trophies, rewards are now sorted by rank – from top-tier to lower-tier.
  • The discount upgrade button in the Offer now leads to Battle Pass tasks.
  • A daily login calendar has been added for active subscription owners.

Sound

  • The priority of in-battle voice message playback has been adjusted.
  • Sound settings for team victory and defeat notifications have been adjusted.

Gamepad

  • Joystick control has been unified with gamepad control.
  • The left stick controls roll horizontally. When the "Throttle control with left stick" option is enabled, the vertical axis controls aircraft speed.
  • The right stick controls the cursor, setting its direction and follow speed.
  • A bug that caused the left stick to control thrust even when the corresponding option was disabled has been fixed.

Replays

  • The distance indicator on the tactical map in ship replay battles has been fixed.
  • Free camera in replays is now restricted to the battle area and maximum altitude.

Performance

  • Game performance when destroying destructible objects has been improved.
  • Shadows, water, and clouds have been optimized.
  • Graphics performance on Mali devices has been optimized.
  • Graphics performance on Adreno 610 devices has been optimized.
  • Visual artifacts and FPS drops when viewing vehicles on Adreno 750 devices have been fixed.
  • On Android, the display refresh rate now adjusts in line with the FPS limit, reducing battery consumption and heat at lower settings. 120 Hz support has been added on compatible devices.
  • A warning is now displayed when selecting 120 FPS on 60 or 90 Hz screens, indicating that this setting causes additional heat without any visible benefit.
  • Visual artifacts and FPS drops on the loading screen have been fixed.
  • Shadow quality on distant objects has been improved and associated artifacts have been fixed.

Other

  • The collision system has been optimized and improved – objects now interact with surfaces more correctly.
  • Changing screen resolution no longer requires a game restart.
  • A bug that caused "garbage" to appear on the screen when changing display mode has been fixed.
  • Graphical artifacts on some Android devices – including incorrect color blending with TAA, ASR, and FXAA – have been fixed.
  • A number of causes of crashes on iOS devices have been fixed.
  • A crash affecting some Android devices has been fixed.
  • A bug that prevented players from joining a battle after disconnecting from a session has been fixed.
  • The error message displayed when Google Play Games does not respond to login attempts has been updated.
  • At maximum graphics settings, vehicles now accumulate moisture after contact with water.
  • A bug that caused a "ghost trail" to appear near aircraft when using TAA anti-aliasing has been fixed.
  • A number of display errors when using the "Ray Tracing" setting have been fixed.
  • Sharp object and effect intersections when ray tracing is enabled at high graphics settings have been fixed.

We wish you victory and a great experience playing War Thunder Mobile (WTM)!