-
Fixed a bug causing the game to crash on occasion during the installation process.
-
Fixed sight grid lines disappearing when sight is static.
-
The game now requires less space on a device to be installed. Resource maintenance will require re-uploading of approx. 1.5 Gb.
-
Following locations have been refined: Poland, Factory, Stalingrad. Respawn points are now better protected against spawn kills.
-
Available rank range has been added to the hangar before a battle.
-
A crosshair has been added to the tank sight. The crosshair is available in the Options tab of the Settings menu.
-
The free camera is now available while controlling aircraft.
-
A collapse/expand button has been added to the interface editor menu.
-
Indication of tapping on the vehicle’s damage model has been added.
-
Translucent effects through stones have been fixed.
-
An aircraft lead marker for ground vehicles, which are not SPAA, has been added.
-
An issue of rocks being shot through, as well as buildings hanging in the air in the Japan location has been fixed.
-
A bug has been fixed that prevented Parts and FPE replenishment while spawning in a backup vehicle.
-
Excessive trembling of the aircraft sight camera while shooting has been fixed.
-
Moving the control stick to the right side of the screen no longer affects camera movement.
-
The missing letters issue on Mali GPU devices has been fixed.
-
Google Play authorised players with nickname decorations now displayed correctly.
-
Added vignette effect when aiming.
-
At maximum graphics settings the grass now remains flattened where vehicle tracks have passed.
-
Music playback has been temporarily disabled during game resource download.
Naval
The following performance adjustments have been introduced:
-
USS Fletcher:
-
Available torpedoes: 10 → 20.
-
Torpedo reload time: 5.7 sec → 4.8 sec.
-
IJN Ayanami:
-
Minimal crew: 60 → 50.
-
Available torpedoes: 34 → 36.
-
Torpedo reload time: 10 sec → 12 sec.
-
Main gun reload time: 4.7 sec → 3.5 sec.
-
Soobrazitelniy:
-
Main gun reload time: 4.5 sec → 4.2 sec.
-
IJN Furutaka:
-
Minimal crew: 200 → 150.
-
Available torpedoes: 28 → 32.
-
Main gun reload time: 7.7 sec → 7.4 sec.
-
Sverdlov:
-
Admiral Graf Spee:
-
Minimal crew: 350 → 370.
-
Available torpedoes: 9 → 16.
-
Torpedo reload time: 8 sec → 9 sec.
-
Main gun reload time: 14.5 sec → 11 sec.
-
Auxiliary gun reload time: 2.8 sec → 3 sec.
-
IJN Tone:
-
Available torpedoes: 52 → 48.
-
Main gun reload time: 10 sec → 8.4 sec.
-
Auxiliary gun reload time: 5.2 sec → 3 sec.
-
Damage of a shell of the auxiliary gun: 300 → 400.
-
USS Arizona:
-
Minimal crew: 390 → 420.
-
Main gun reload time: 20.7 sec → 18 sec.
-
Auxiliary gun reload time: 3.2 sec → 4.5 sec
-
Damage of a shell of the main gun: 2,700 → 2,500.
-
HMS Warspite:
-
Minimal crew: 410 → 510.
-
Main gun reload time: 24.5 sec → 20 sec.
-
Auxiliary gun reload time: 4 sec → 3.8 sec.
-
VII-Klasse, SS-285 Balao:
-
Torpedoes in a salvo: 5 → 4.
-
Torpedo attack ready time:
-
By surfacing: 8 sec → 9 sec.
-
At the periscope dive: 5 sec → 6 sec.
-
Type K:
-
Available torpedoes: 72 → 60.
-
Torpedoes in a salvo: 5 → 4.
-
Torpedo attack ready time:
-
By surfacing: 8 сек → 9 sec.
-
At the periscope dive: 5 sec → 6 sec.
Armored vehicles
-
All vehicles now have an adjusted camera position in the 3rd person view. The crosshair has been raised to make firing on the move more comfortable.
-
Main gun reload time has been reduced for the following vehicles:
-
Squad E.B.R. (1951) (Rank III):
-
E.B.R. (1951) — from 6 to 5.7 sec.
-
ARL-44 — from 10 to 9.5 sec.
-
M4A1 FL10 — from 5 to 4.8 sec.
-
Squad Comet I (Rank III):
-
Comet I — from 5.9 to 5.3 sec.
-
Challenger — from 5.9 to 5.3 sec.
-
Churchill VII — from 5 to 4.5 sec.
-
Squad M4A3 (76) W (Rank IV):
-
M4A3 (76) W — from 5.9 to 5.6 sec.
-
M41A1 — from 5.9 to 5.6 sec.
-
T26E5 — from 7.5 to 7.1 sec.