- 
        Fixed a bug causing the game to crash on occasion during the installation process.
      
 
      - 
        Fixed sight grid lines disappearing when sight is static.
      
 
      - 
        The game now requires less space on a device to be installed. Resource maintenance will require re-uploading of approx. 1.5 Gb.
      
 
      - 
        Following locations have been refined: Poland, Factory, Stalingrad. Respawn points are now better protected against spawn kills. 
      
 
      - 
        Available tier range has been added to the hangar before a battle.
      
 
      - 
        A crosshair has been added to the tank sight. The crosshair is available in the Options tab of the Settings menu. 
      
 
      - 
        The free camera is now available while controlling aircraft.
      
 
      - 
        A collapse/expand button has been added to the interface editor menu.
      
 
      - 
        Indication of tapping on the vehicle’s damage model has been added.
      
 
      - 
        Translucent effects through stones have been fixed.
      
 
      - 
        An aircraft lead marker for ground vehicles, which are not SPAA, has been added. 
      
 
      - 
        An issue of rocks being shot through, as well as buildings hanging in the air in the Japan location has been fixed.
      
 
      - 
        A bug has been fixed that prevented Parts and FPE replenishment while spawning in a backup vehicle.
      
 
      - 
        Excessive trembling of the aircraft sight camera while shooting has been fixed.
      
 
      - 
        Moving the control stick to the right side of the screen no longer affects camera movement.
      
 
      - 
        The missing letters issue on Mali GPU devices has been fixed.
      
 
      - 
        Google Play authorised players with nickname decorations now displayed correctly.
      
 
      - 
        Added vignette effect when aiming.
      
 
      - 
        At maximum graphics settings the grass now remains flattened where vehicle tracks have passed. 
      
 
      - 
        Music playback has been temporarily disabled during game resource download.
      
 
    
    Naval
    The following performance adjustments have been introduced:
    
      - 
        USS Fletcher:
        
          - 
            Available torpedoes: 10 → 20.
          
 
          - 
            Torpedo reload time: 5.7 sec → 4.8 sec.
          
 
        
       
      - 
        IJN Ayanami:
        
          - 
            Minimal crew: 60 → 50.
          
 
          - 
            Available torpedoes: 34 → 36.
          
 
          - 
            Torpedo reload time: 10 sec → 12 sec.
          
 
          - 
            Main gun reload time: 4.7 sec → 3.5 sec.
          
 
        
       
      - 
        Soobrazitelniy:
        
          - 
            Main gun reload time: 4.5 sec → 4.2 sec.
          
 
        
       
      - 
        
          IJN Furutaka:
        
        
          - 
            Minimal crew: 200 → 150.
          
 
          - 
            Available torpedoes: 28 → 32.
          
 
          - 
            Main gun reload time: 7.7 sec → 7.4 sec.
          
 
        
       
      - 
        Sverdlov:
        
      
 
      - 
        Admiral Graf Spee:
        
          - 
            Minimal crew: 350 → 370.
          
 
          - 
            Available torpedoes: 9 → 16.
          
 
          - 
            Torpedo reload time: 8 sec → 9 sec.
          
 
          - 
            Main gun reload time: 14.5 sec → 11 sec.
          
 
          - 
            Auxiliary gun reload time: 2.8 sec → 3 sec.
          
 
        
       
      - 
        
          IJN Tone:
        
        
          - 
            Available torpedoes: 52 → 48.
          
 
          - 
            Main gun reload time: 10 sec → 8.4 sec.
          
 
          - 
            Auxiliary gun reload time: 5.2 sec → 3 sec.
          
 
          - 
            Damage of a shell of the auxiliary gun: 300 → 400.
          
 
        
       
      - 
        USS Arizona:
        
          - 
            Minimal crew: 390 → 420.
          
 
          - 
            Main gun reload time: 20.7 sec → 18 sec.
          
 
          - 
            Auxiliary gun reload time: 3.2 sec → 4.5 sec
          
 
          - 
            Damage of a shell of the main gun: 2,700 → 2,500.
          
 
        
       
      - 
        HMS Warspite:
        
          - 
            Minimal crew: 410 → 510.
          
 
          - 
            Main gun reload time:  24.5 sec → 20 sec.
          
 
          - 
            Auxiliary gun reload time: 4 sec → 3.8 sec.
          
 
        
       
      - 
        VII-Klasse, SS-285 Balao:
        
          - 
            Torpedoes in a salvo: 5 → 4.
          
 
          - 
            Torpedo attack ready time:
            
              - 
                By surfacing: 8 sec → 9 sec.
              
 
              - 
                At the periscope dive: 5 sec → 6 sec.
              
 
            
           
        
       
      - 
        Type K:
        
          - 
            Available torpedoes: 72 → 60.
          
 
          - 
            Torpedoes in a salvo: 5 → 4.
          
 
          - 
            Torpedo attack ready time:
            
              - 
                By surfacing: 8 сек → 9 sec.
              
 
              - 
                At the periscope dive: 5 sec → 6 sec.
              
 
            
           
        
       
    
    Armored vehicles
    
      - 
        All vehicles now have an adjusted camera position in the 3rd person view. The crosshair has been raised to make firing on the move more comfortable.
      
 
      - 
        Main gun reload time has been reduced for the following vehicles:
        
          - 
            Squad E.B.R. (1951) (Tier III):
            
              - 
                E.B.R. (1951) — from 6 to 5.7 sec.
              
 
              - 
                ARL-44 — from 10 to 9.5 sec.
              
 
              - 
                M4A1 FL10 — from 5 to 4.8 sec.
              
 
            
           
        
       
      - 
        Squad  Comet I (Tier III):
        
          - 
            Comet I —  from 5.9 to 5.3 sec.
          
 
          - 
            Challenger — from 5.9 to 5.3 sec.
          
 
          - 
            Churchill VII — from 5 to 4.5 sec.
          
 
        
       
      - 
        Squad  M4A3 (76) W (TierIV):
        
          - 
            M4A3 (76) W — from 5.9 to 5.6 sec.
          
 
          - 
            M41A1 — from 5.9 to 5.6 sec.
          
 
          - 
            T26E5 — from 7.5 to 7.1 sec.