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Server update 07.03.24

Update

Server update 07.03.24

Improvements, fixes, and balance changes.

Ships

  • USS Belknap – a bug in the ship model has been fixed, reducing the size of the bridge control room in the damage model. Previously, this bug caused frequent loss of control when hitting the ship's superstructure. We have also fixed a bug that caused the radar grid to not display at low graphics settings.
  • Scharnhorst – the minimum number of crew has been reduced by 14%. Main caliber reload time has been decreased to 10 seconds, and auxiliary caliber reload time has been reduced to 2.5 seconds. The damage of auxiliary caliber guns on the ship card has been recalculated based on the adjusted values and considering the distribution of guns on the ship.
  • HMS Belfast – the minimum number of crew has been reduced by 18%. The damage of auxiliary caliber guns on the ship card has been recalculated, considering the arrangement of guns on the ship.
  • HMS Invincible, USS Cleveland – the damage of auxiliary caliber guns is now accurately reflected in the ship card. Additionally, the damage has been recalculated, considering the distribution of auxiliary caliber guns on the ship. The issue with USS Cleveland turrets hanging in the air on low graphics settings has been resolved also.
  • IJN Tone, USS New Orleans – the ship card now displays the accurate damage of auxiliary caliber guns. The damage has also been recalculated, considering the distribution of auxiliary caliber guns on the ship. Aiming angles for auxiliary caliber guns have been adjusted to prevent shells from passing through parts of the ship.
  • Kirov, Stalingrad, HMS King George V, USS Alaska, USS Iowa – the damage of auxiliary caliber guns in the ship cards is recalculated, considering the distribution of guns on the ship. Aiming angles for auxiliary caliber guns have been adjusted to prevent shells from passing through parts of the ship.
  • SMS Helgoland, HMS Dreadnought – the damage of main caliber guns in the ship card is recalculated, considering the distribution of guns on the ship.
  • HMS Vanguard – the damage of auxiliary caliber guns in the ship card is recalculated, considering the distribution of guns on the ship.
  • USS Wyoming, USS Arizona, USS Texas, Tirpitz, Bismarck – the ship cards now display the accurate damage of main caliber guns. The actual damage of the ship remains unchanged; only the value in the card has been corrected.
  • Pr. 613 – the number of main caliber guns in the submarine card has been corrected. The damage is recalculated, taking into account the correction. The actual damage of the ship remains unchanged; only the value in the card has been corrected.
  • Admiral Hipper, HMS Southampton, Sverdlov, IJN Furutaka, IJN Kako – aiming angles for auxiliary caliber guns have been adjusted to prevent shells from passing through parts of the ship.
  • SMS Von der Tann – auxiliary caliber reload time reduced from 4.8 seconds to 2.6 seconds. Also, the turn time in the ship card has been changed to the correct time: previously it was shown as 40 seconds, now it is 25.2 seconds.
  • In naval battles between ships of IV-V Ranks, each team is now limited to having no more than two ships of V Rank.
  • The trajectory of the Harpoon missile has been changed. The missile now attacks the target from above and can hit a ship that is further than ~3km. We have also fixed a bug that caused the missile to ignore countermeasures.

Rheinland

In order to improve the performance of this location when playing with both ground vehicles and aircraft, the city buildings have been redesigned:

  • Reduced the number of polygons (detail) of objects that are far away from the player.
  • Reduced the variability of building models – some houses have become more uniform, which has reduced the load on the graphics processor.
  • The cityscape has changed in some places – some destroyed walls can now be replaced by whole walls and vice versa.
  • An incorrect display of the color palette of some buildings when using planes has been fixed.