Tanks
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Object 279 – moved from Rank VII to Rank VIII.
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Maus (all versions) – moved from Rank VIII to Rank VII.
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RBT-5 – a bug that allowed an unlimited number of shells to be used on the vehicle in certain cases has been fixed.
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VT1-2 and Strv 103A – a bug that caused the gunsight to break when returning to the tank after flying an aircraft has been fixed.
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A bug that caused shells to visually appear from beneath the ground in the destruction replay window in the Tank Campaign has been fixed.
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A bug that caused the ally assist notification and subsequent aircraft flight indicator to remain on screen until the end of a battle in Tank battles has been fixed.
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The ability to purchase camouflages for all vehicles that were previously only available in platoons has been added.
Aiming Mode Improvements
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A new setting has been added allowing players to choose whether to exit aiming mode after destroying a vehicle. Previously, zoom would exit by default; the new default is to remain in zoom. The previous behavior can be re-enabled in the Settings.
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Auto-zoom functionality has been improved: a delay before zooming out and separate zoom-in and zoom-out speeds have been introduced, making the experience smoother and less abrupt.
Vehicle Optimization
The WTM team regularly optimizes vehicle models and corrects errors.
The following vehicle models have been updated:
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M41D – optimized with improved appearance on low graphics settings.
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IS-2 – optimized with improved appearance on low graphics settings.
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ZSU-37 – improved appearance on low graphics settings, removed incorrect triangular polygons that caused graphical artifacts.
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CM25 – optimized with improved appearance on low graphics settings.
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M109G – removed incorrect triangular polygons that caused graphical artifacts.
The following bugs in ground vehicle models have been fixed:
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Challenger 2 TES – some shells under the turret were visually split in half.
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PGZ04A – the powerplant in X-ray mode was incorrectly shifted downward.
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M109G – the driver model was protruding beyond the armor.
Alternative Control Improvements
Resolving Conflicts When Changing Control Type
A bug in the alternative control scheme on the M4A3E2 (76) W Sherman Jumbo that caused vehicle behavior to differ significantly when switching the on-screen stick to arrows has been fixed.
Heavy Tank Maneuvering Optimization
A bug in the standard layout that caused the heavy tanks Tiger II (H) Sla.16, Tiger II (P), and the AuF1 SPG to lose control and accelerate excessively in a straight line has been fixed. It is now recommended to use alternative control for these vehicles, as it provides more accurate and stable stick operation.
Touch Axes Fix
A bug with the standard touch stick on the ZSU Kugelblitz and KV-220 series heavy tanks that caused the vehicle to accelerate erratically without proper input has been fixed. Alternative control is now the recommended scheme for these vehicles, ensuring more responsive and precise maneuvering.
Ships
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A bug that caused missiles to miss submarines at periscope depth has been fixed.
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Explosive and kinetic damage display has been added. Note that situations where penetration and explosion occur almost simultaneously are possible; in such cases, the game combines this damage into a single event rather than splitting it into two. A bug causing false damage display due to rounding damage percentages to whole numbers has also been fixed: values previously shown as 1% may now display as 0.3–0.6%. Actual damage values are unchanged – only the in-battle damage display has been corrected.
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A number of bugs that caused visual summation of damage from different hits and false non-penetration notifications in naval battles have been fixed.
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The incorrect maximum AA defense range on artillery ships has been fixed. It now correctly corresponds to the base value of 3.5 km.
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A new missile weapon group has been added. Ships carrying three types of missiles now launch each type with a separate button: Pr. 1144, HNLMS Tromp, and the new season ship USS Long Beach.
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A bug that caused damage increases not to be displayed in ship stat cards when improving the Missile Damage parameter has been fixed.
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Underwater explosion effects have been reworked.
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Missile impact against Rank I-IV ships has been improved, as well as for the following Rank V ships: Bismarck, IJN Amagi, IJN Yamato, HMS Rodney, and Sovetsky Soyuz.
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HNLMS Tromp – transparent silhouettes on the main calibre turrets and stern mount has been fixed.
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Grozny – a rotating mechanism for the 760 mm missile launchers has been implemented.
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Pr. 1144:
— 206 mm missile reload time reduced from 18 to 16 seconds;
— A P-700 "Granit" missile model has been added.
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IJN Kurama:
— A bug causing excessive damage from the 120 mm guns has been fixed;
— 120-mm gun reload time reduced from 3 to 2.3 seconds;
— Shell type for the 203 mm guns has been changed: penetration is now noticeably higher, while damage has been slightly reduced;
— Minimum crew reduced from 193 to 173, improving the ship’s overall survivability.
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IJN Ikoma:
— 120 mm guns have been added as a new weapon;
— Reload time for 120 mm and 152 mm guns reduced to 2.6 seconds.
Aircraft
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As previously announced, a fuel limit for rocket engines has been introduced, restricting their use to a set duration. This change applies to the following vehicles:
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BI – approximately 2 minutes;
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Me 163 B – approximately 3 minutes;
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Me 262 C-2b – approximately 3 minutes.
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A remaining operation time indicator for rocket boosters has been added to relevant aircraft. When less than 60 seconds of fuel remain, the timer color changes from white to red.
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Information about remaining rocket engine fuel has been added to the stat cards of relevant aircraft.
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The following rank adjustments have been made to bring combat characteristics in line with the level of opposition:
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BI – moved from Rank 9 to Rank 8.
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Ju-288 C – moved from Rank 7 to Rank 8.
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He 177 A-5 – moved from Rank 8 to Rank 7.
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Lancaster B.Mk.III – missing 12,000-lb bombs have been added.
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Blenheim Mk IV – a bug that allowed all suspended armament to be available before reaching the maximum upgrade level has been fixed.
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Fw 190 D-13 – low-quality textures have been corrected and the aircraft's overall appearance has been improved.
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A visual shift and delay in the horizon display when tilting the camera during flight have been fixed.
Locations
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The boundaries of small artificial ponds on the "Abandoned Factory" tank map have been fixed.
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A bug that caused the icon of one of the bases to appear underground on the “Hürtgen” aircraft map has been fixed.
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A bug that caused one of the ground target groups to hover above the ground on the “Sahara Desert” aircraft map has been fixed.
UI/UX
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The maximum size of fire buttons in the HUD has been increased from 150% to 200%.
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Vehicle categories have been synchronized across profile statistics and tech tree filters.
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A bug that caused buttons to shift in the presets window on square screens has been fixed.
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A bug that caused incorrect reload time display (with an exponent mark) in vehicle stat cards has been fixed.
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Automatic selection of the next unit to research has been improved.
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Vehicles in Offers for full research branches are now sorted by rank.
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The placement of reward lines in the Debriefing has been adjusted.
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A bug that caused the VIP subscription icon to display incorrectly in the Debriefing has been fixed.
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A bug that caused the "Upgrade Platoon" button to appear incorrectly in the Debriefing during the Ship Campaign has been fixed.
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The advertisement button no longer disappears upon reaching the ad view limit; pressing it will now display a notification instead.
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A bug that caused incorrect display of the selected slot in the vehicle presets window has been fixed.
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The email binding buttons in the Player Profile have been renamed to improve readability and simplify account management.
Replays
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A bug that caused vehicle names not to be displayed in replays has been fixed.
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A bug that caused unit speed in replays to differ from actual speed during the original battle has been fixed.
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A number of bugs that caused units to disappear when switching the camera, and the aiming reticle to appear outside of zoom mode in replays, have been fixed.
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The positioning of buttons in the replay control menu has been fixed.
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The display of the “Replay” and “Save Replay” icons has been fixed.
Gamepad
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A bug that caused scrolling to stop working when using the right stick has been fixed.
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A bug that caused buttons to shift in the vehicle presets window has been fixed.
Other
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A bug that caused the payment window not to appear after tapping certain items on iPhone 15 Pro Max and iPhone 15 Pro has been fixed.
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A bug that caused focus to periodically disappear in the application (resulting in all objects in the game window appearing blurred) when opening or interacting with Game Center has been fixed.
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Flickering and incorrect display of map areas caused by unstable switching of texture detail levels have been fixed.
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A bug that caused vehicle shadows to disappear in underwater fog when ray tracing was enabled at high and maximum graphics settings has been fixed.
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The TAA anti-aliasing parameter has been disabled on Moto G20 devices.
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A bug that caused the permission confirmation window to block game login has been fixed.
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A bug that prevented players on Huawei devices from logging into the game has been fixed. To resolve this issue, please update the game via AppGallery.
Known Issues
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Incorrect minimap behavior on devices with a Mali G-720 GPU, including graphical artifacts in battles and on minimaps.
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Average damage data has been erroneously added to the Profile statistics. This feature is still in development and will be added to the game as planned following further setup and testing – with full explanations provided in the update patch notes.
The team is already working on fixing these issues. They will be resolved in one of the upcoming updates. We apologize for the inconvenience.
We wish you victory and a great experience playing War Thunder Mobile (WTM)!