Tanks
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CV 90 Mk.IV and QN506 – reverse speed when using arrow controls has been fixed.
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Black Prince – the vehicle has been re-optimized and its appearance on low graphics settings has been improved.
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9M120 “Ataka” – all shells in the family have been optimized.
Wheeled Vehicle Handling Improvements
Significant work has been done in the Tank Campaign to improve the handling of wheeled vehicles. The following changes have been made:
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Dead zones on the left and right sides of the stick have been removed – these previously prevented effective turning while moving and caused the vehicle to stop unintentionally.
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Vehicle responsiveness to stick input has been improved.
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Low-speed handling has been improved and skids are now more controllable.
New Tank Campaign Missions: 4 Spawns
Since the game's launch, the Tank Campaign has allowed three spawns per battle, with no more than two spawns in the same vehicle. Following the transition away from pre-built platoons to research trees, many players began requesting a fourth spawn – to react more flexibly to the evolving battle situation and experiment with a wider range of tactics.
After analyzing player progression, battle speed, spawn counts, booster usage, and other parameters, we decided to make changes.
Starting today, four spawns instead of three will be available in the Tank Campaign on select missions across the Poland, Abandoned Factory, El Alamein, and Naval Terminal maps.
Rules for missions with four spawns:
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The first spawn in each vehicle is free.
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A repeat spawn in the same vehicle requires a booster and is unavailable if no booster is on hand.
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No more than two spawns in the same vehicle per battle.
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No more than four spawns total per battle.
Players who assemble a platoon of four vehicles in advance will be able to spawn once in each without using any boosters.
New players at low and medium ranks will be largely unaffected by this change – they will still be able to assemble vehicles, form platoons, and train crews as before. More experienced players will gain greater freedom: the ability to adapt their playstyle, select the best vehicle for any given situation, and act more decisively in battle – with an extra chance at victory now in their hands.
Ships
Artillery CIWS Systems Added:
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USS Long Beach, USS Truxtun, USS Belknap, USS Bainbridge, USS South Carolina, USS Bunker Hill, USS Virginia, HMS Type 45, JDS Hatsuyuki, JDS Takatsuki, JDS Hatakaze, JDS Asagiri, and JDS Chokai – equipped with an American CIWS system offering short operation time and small caliber, offset by fast reload and high fire density.
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Pr. 1155, Pr. 956, Grozny, Pr. 1144, Pr. 1134B, and Pr. 11661K – equipped with a Soviet CIWS system featuring long operation time and large caliber, offset by a long reload.
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Pr. 11540 – equipped with a Soviet CIWS system offering very high fire density, offset by a long reload.
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HMS Type 22 and HNLMS Kortenaer – equipped with a Dutch CIWS system featuring large caliber, with a balance of operation time and reload speed.
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Braunschweig, Sachsen, and Baden-Württemberg – equipped with a German CIWS system featuring large caliber and long operation time, offset by low fire density.
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HMS Type 31 – equipped with a Swedish CIWS system featuring large caliber and long operation time, offset by very low fire density.
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Additionally, all Rank V battleships with rapid-fire AA armament can also employ it as a CIWS. Battleship CIWS is significantly less effective than dedicated CIWS mounts on Rank VI and VII ships, with each battleship's performance characteristics determined by its specific AA battery composition.
Ship Cost and Income Changes
Following the addition of a new rank and the partial rebalancing of vehicles between Rank VI and Rank VII, a number of changes have been made:
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Purchase cost for standard versions of ships reduced:
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Rank I – from 12,200 SL to 10,200 SL
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Rank II – from 96,900 SL to 42,800 SL
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Rank III – from 262,000 SL to 125,200 SL
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Rank IV – from 797,000 SL to 289,000 SL
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Rank V – from 1,044,000 SL to 506,000 SL
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Rank VI – from 1,142,000 SL to 923,000 SL
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Rank VII – now 1,394,000 SL.
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The cost of converting ships to premium with Golden Eagles, as well as the purchase cost of “golden” (premium) ships, has been reduced.
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The amount of experience required to research ships in the tech tree has been reduced.
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Battle reward multipliers for experience, Silver Lions, and Golden Eagles have been increased.
For example, a standard Rank VI ship previously had a silver and experience multiplier of ×2.3; it is now ×2.8. For Rank VII ships, the multiplier is ×3.1 for standard versions and ×6.2 for premium versions.
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The number of consumables spent per use at Rank VI and Rank VII – Smoke Generators, Naval Supply, and Countermeasures Charge – has been standardized and now equals the ship's rank.
Balance Changes:
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USS Iowa – minimum crew reduced from 500 to 470, increasing the ship's survivability.
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HMS Vanguard – 133 mm gun reload time reduced from 2.5 to 2.2 seconds.
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Sovetsky Soyuz – vertical guidance angles for the secondary battery have been fixed.
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IJN Yamato – 460 mm gun reload time increased from 20 to 20.8 seconds.
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IJN Asashio, IJN Harushio – torpedo reload time increased from 13 to 14 seconds.
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USS Albany – ASROC missiles added.
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USS Belknap – Standard missile reload time reduced from 15 to 14 seconds.
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USS Long Beach – minimum crew reduced from 160 to 150, increasing survivability. One ammunition magazine has also been removed to further improve survivability.
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Hamburg – Exocet missile reload time reduced from 15 to 13 seconds.
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Bremen – Harpoon missile reload time reduced from 20 to 19 seconds; RIM-7 missile reload time reduced from 20 to 18 seconds.
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JDS Hatsuyuki – minimum crew reduced from 30 to 28, increasing the ship's survivability.
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JDS Takatsuki – RIM-7 missile reload time reduced from 20 to 16 seconds.
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HMS Type 23 – Harpoon missile reload time reduced from 20 to 18 seconds.
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USS Knox – Harpoon missile reload time increased from 12 to 14 seconds; torpedo reload time increased from 10.8 to 12 seconds.
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USS Bainbridge – Harpoon missile reload time increased from 12 to 14 seconds; torpedo reload time increased from 10.8 to 12 seconds.
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USS Seawolf – Harpoon missile reload time increased from 12 to 16 seconds.
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HNLMS Kortenaer – Harpoon missile reload time increased from 12 to 16 seconds; RIM-7 missile reload time increased from 12 to 13 seconds.
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Pr. 1155 – torpedo reload time increased from 4.3 to 10 seconds.
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Pr. 61M – AA defenses added.
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Pr. 11540 – Kh-35 missile reload time increased from 12 to 15 seconds; Kh-35 missile damage increased from 9,500 to 9,800.
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Type 053H – SY-1 missile reload time increased from 12 to 13 seconds.
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JDS Natsushio – Harpoon missile reload time increased from 15 to 17 seconds.
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HMS Type 12I – Exocet missile reload time increased from 12 to 13 seconds; torpedo reload time increased from 10.6 to 12 seconds.
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HMS Type 21 – Exocet missile reload time increased from 12 to 13 seconds; Seacat missile reload time increased from 12 to 13 seconds; torpedo reload time increased from 10.6 to 12 seconds; 114 mm gun reload time reduced from 2 to 1 second.
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HMS Type 22 – Harpoon missile reload time increased from 12 to 14 seconds; Sea Wolf missile reload time increased from 12 to 15 seconds.
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HMS Swiftsure – torpedo reload time increased from 17.9 to 20 seconds.
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USS Virginia – Harpoon missile reload time reduced from 20 to 17 seconds; Standard missile reload time reduced from 15 to 14 seconds; minimum crew reduced from 60 to 55, increasing survivability. Moved to Rank VII.
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USS South Carolina – Harpoon missile reload time increased from 12 to 13 seconds; minimum crew reduced from 70 to 60, increasing survivability. Moved to Rank VII.
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Sachsen – missile lock-on time reduced from 5 to 4 seconds; minimum crew reduced from 50 to 40, increasing survivability. Moved to Rank VII.
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Baden-Württemberg – Harpoon missile reload time increased from 12 to 24 seconds; number of Harpoon missiles per salvo increased from 4 to 8; minimum crew reduced from 20 to 18, increasing survivability. Moved to Rank VII.
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Pr. 11661K – Kh-35 missile reload time increased from 12 to 13 seconds; Osa missile reload time increased from 12 to 13 seconds; Kh-35 missile damage increased from 9,500 to 9,800; minimum crew reduced from 20 to 10, increasing survivability. Moved to Rank VII.
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Pr. 1144 – minimum crew reduced from 110 to 90, increasing survivability. Moved to Rank VII.
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Pr. 885 – minimum crew reduced from 10 to 8, increasing survivability. Moved to Rank VII.
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HMS Astute – minimum crew reduced from 10 to 8, increasing survivability. Moved to Rank VII.
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HMS Type 45 – minimum crew reduced from 40 to 30, increasing survivability. Moved to Rank VII.
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JDS Asagiri – Harpoon missile reload time increased from 12 to 14 seconds; RIM-7 missile reload time increased from 12 to 13 seconds; minimum crew reduced from 30 to 20, increasing survivability. Moved to Rank VII.
Other Changes:
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Ship types have been adjusted and the Battlecruiser ship type has been added.
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The position of ships in the tech tree has been adjusted: USS Belknap has been moved to the lower research branch, now positioned between the Rank V USS Iowa and the Rank VII USS Virginia. USS Truxtun remains the sole Rank VI ship in the upper research branch.
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A bug causing incorrect national voiceover for the crews of the following ships has been fixed: RN Duilio, USS Colorado, Pr. 903 Lun, IJN Tosa.
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A bug causing incorrect smoke screen height on the following ships has been fixed: Espana, Ersatz Yorck, Mackensen, IJN Ikoma, IJN Kurama, IJN Hyuga, IJN Settsu, IJN Yamashiro, HMS Agincourt, USS Long Beach, USS Truxtun.
Aircraft
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Bf 109 G-6 and Bf 109 G-14 – an error with the forward-firing armament loadout has been fixed: the MG 151 cannon can now be replaced with the MK 108 in the arsenal.
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In Assault missions in aircraft battles, 200 points will now be awarded for destroying bombers.
Sound
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General ground vehicle cannon sounds have been adjusted to sound more powerful, with volume and intensity now better matching the unique cannon sounds of individual tanks.
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An adaptive battle soundscape has been added to tank locations to enhance battlefield atmosphere.
Replays
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A Free Camera mode has been added, allowing full control without visible buttons or sliders.
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A number of other bugs that could occur when viewing Replays have been fixed.
Other
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The “Scotland” ship map, featuring an updated underwater environment, is expected to be added to the map rotation starting Monday.
We wish you victory and a great experience playing War Thunder Mobile (WTM)!