
- Fixed a bug causing the game to crash on occasion during the installation process.
- Fixed sight grid lines disappearing when sight is static.
- The game now requires less space on a device to be installed. Resource maintenance will require re-uploading of approx. 1.5 Gb.
- Following locations have been refined: Poland, Factory, Stalingrad. Respawn points are now better protected against spawn kills.
- Available rank range has been added to the hangar before a battle.
- A crosshair has been added to the tank sight. The crosshair is available in the Options tab of the Settings menu.
- The free camera is now available while controlling aircraft.
- A collapse/expand button has been added to the interface editor menu.
- Indication of tapping on the vehicle’s damage model has been added.
- Translucent effects through stones have been fixed.
- An aircraft lead marker for ground vehicles, which are not SPAA, has been added.
- An issue of rocks being shot through, as well as buildings hanging in the air in the Japan location has been fixed.
- A bug has been fixed that prevented Parts and FPE replenishment while spawning in a backup vehicle.
- Excessive trembling of the aircraft sight camera while shooting has been fixed.
- Moving the control stick to the right side of the screen no longer affects camera movement.
- The missing letters issue on Mali GPU devices has been fixed.
- Google Play authorised players with nickname decorations now displayed correctly.
- Added vignette effect when aiming.
- At maximum graphics settings the grass now remains flattened where vehicle tracks have passed.
- Music playback has been temporarily disabled during game resource download.
Naval
The following performance adjustments have been introduced:
- USS Fletcher:
- Available torpedoes: 10 → 20.
- Torpedo reload time: 5.7 sec → 4.8 sec.
- IJN Ayanami:
- Minimal crew: 60 → 50.
- Available torpedoes: 34 → 36.
- Torpedo reload time: 10 sec → 12 sec.
- Main gun reload time: 4.7 sec → 3.5 sec.
- Soobrazitelniy:
- Main gun reload time: 4.5 sec → 4.2 sec.
- IJN Furutaka:
- Minimal crew: 200 → 150.
- Available torpedoes: 28 → 32.
- Main gun reload time: 7.7 sec → 7.4 sec.
- Sverdlov:
- Minimal crew: 360 → 370.
- Admiral Graf Spee:
- Minimal crew: 350 → 370.
- Available torpedoes: 9 → 16.
- Torpedo reload time: 8 sec → 9 sec.
- Main gun reload time: 14.5 sec → 11 sec.
- Auxiliary gun reload time: 2.8 sec → 3 sec.
- IJN Tone:
- Available torpedoes: 52 → 48.
- Main gun reload time: 10 sec → 8.4 sec.
- Auxiliary gun reload time: 5.2 sec → 3 sec.
- Damage of a shell of the auxiliary gun: 300 → 400.
- USS Arizona:
- Minimal crew: 390 → 420.
- Main gun reload time: 20.7 sec → 18 sec.
- Auxiliary gun reload time: 3.2 sec → 4.5 sec
- Damage of a shell of the main gun: 2,700 → 2,500.
- HMS Warspite:
- Minimal crew: 410 → 510.
- Main gun reload time: 24.5 sec → 20 sec.
- Auxiliary gun reload time: 4 sec → 3.8 sec.
- VII-Klasse, SS-285 Balao:
- Torpedoes in a salvo: 5 → 4.
- Torpedo attack ready time:
- By surfacing: 8 sec → 9 sec.
- At the periscope dive: 5 sec → 6 sec.
- Type K:
- Available torpedoes: 72 → 60.
- Torpedoes in a salvo: 5 → 4.
- Torpedo attack ready time:
- By surfacing: 8 сек → 9 sec.
- At the periscope dive: 5 sec → 6 sec.
Armored vehicles
- All vehicles now have an adjusted camera position in the 3rd person view. The crosshair has been raised to make firing on the move more comfortable.
- Main gun reload time has been reduced for the following vehicles:
- Squad E.B.R. (1951) (Rank III):
- E.B.R. (1951) — from 6 to 5.7 sec.
- ARL-44 — from 10 to 9.5 sec.
- M4A1 FL10 — from 5 to 4.8 sec.
- Squad E.B.R. (1951) (Rank III):
- Squad Comet I (Rank III):
- Comet I — from 5.9 to 5.3 sec.
- Challenger — from 5.9 to 5.3 sec.
- Churchill VII — from 5 to 4.5 sec.
- Squad M4A3 (76) W (Rank IV):
- M4A3 (76) W — from 5.9 to 5.6 sec.
- M41A1 — from 5.9 to 5.6 sec.
- T26E5 — from 7.5 to 7.1 sec.

